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RECREATED SINCLAIR ZX SPECTRUM GONE FREE
If there are multiple capture options the player is free to choose. If a player is in a position to make a capture then a capture move must be taken.Kings may move and capture diagonally forwards or backwards, but can not jump over empty squares.Men may move and capture only diagonally forwards.Although again due to the self imposed space issues the ZX81 is not the most brilliant of strategists, yet competent enough to play an enjoyable and somewhat surprising game. The computer player has been enhanced from the basic opponent provided in Tims' ZX-Computing articles. So yes due to space constraints I've had to drop the multiple game play options, there is no option to play Spanish checkers or Corners as originally envisaged, instead what we do have is a full-ish checkers implementation.
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So what this largely means is that in order to keep the game within 16k limits, some things just had to be dropped. No doubt some of this is down to some slightly shoddy C programming, however there is one very valuable lesson to be learnt when using the WRX hires graphics mode in z88dk, namely that you loose at least 4k of valuable game writing space to the hires graphics screen itself. As this whole little (and I say little in heavy quotes) escapade has been inspired by two very informative ZX-Computing articles penned by the late great Tim Hartnell, the game he inspired now bears the official title of "Tims' Checkers".Īnd as such this is now the official announcement and launch of the hightly anticipated, completely compelling retro-tastic ZX81 game "Tims' Checkers".Īfter the last blog entry I had hopped to have a couple of varieties of checkers available in the one game, unfortunately this was not to be.
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